//==============================================================================
// Serpent_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define Poison
{
	set hotspot
	{
		version
		{
			Visualparticle Special A Poison Buff
		}
	}
}

//==============================================================================
define ProjectilePoison
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Scorpion Poison
		}
	}
}

//==============================================================================
define birthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX E Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define spit
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Wadject Spit
		}
	}
}

//==============================================================================
define poisonspit
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Wadject Spit
			connect hotspot Poison hotspot
			connect hotspot ProjectilePoison hotspot
		}
	}
}

//==============================================================================
define birthdust
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Serpent Birth Dust
		}
	}
}

//==============================================================================
define Acidbreath1
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath1
		}
	}
}

//==============================================================================
define Acidbreath2
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath2
		}
	}
}


//==============================================================================
define LampadesBlood
{
	set hotspot
	{
		version
		{
          	Visualparticle Special X Lampades Blood
		}
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.51 true
				tag GenericSound 0.62 true
				tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
				tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			//	connect launchPoint acidbreath2 hotspot
			//	connect ATTACHPOINT lampadesblood HOTSPOT
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.51 true
				tag GenericSound 0.62 true
				tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
				tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
				//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
			//	connect launchPoint acidbreath2 hotspot
			//	connect ATTACHPOINT lampadesblood HOTSPOT
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_idleA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_idleA
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual special e wadjet_birtha
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual special e wadjet_birtha
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_BoredA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_BoredA
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_walkA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Run
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_walkA
				Length 0.5
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_walkA
				Length 0.5
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}

//==============================================================================
//anim walkAttack
//{
//	SetSelector
//	{
//		techLogic none/Bane of The Cobra Queen
//		set hotspot
//		{
//			version
//			{
//				Visual Special E Wadjet_attackA
//				//-- auto generated by the bang animation tool
//				//-- do not hand edit these values
//				tag Attack 0.40 true
//				tag GenericSound 0.01 true
//				tag SpecificSoundSet 0.43 false WadjetSpit checkVisible 
//				//-- end auto generated section
//				connect hotspot eclipseSFX hotspot
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visual Special E Wadjet_attackA
//				//-- auto generated by the bang animation tool
//				//-- do not hand edit these values
//				tag Attack 0.40 true
//				tag GenericSound 0.01 true
//				tag SpecificSoundSet 0.43 false WadjetSpit checkVisible 
//				//-- end auto generated section
//				replaceTexture special e wadjet/tg mu wadjet upgrade
//				connect hotspot eclipseSFX hotspot
//				connect ATTACHPOINT poison HOTSPOT
//			}
//		}
//	}
//}

//==============================================================================
anim charging
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
				length 1.75
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.34 false ArgusFeezeAttack checkVisible 
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT poisonspit HOTSPOT
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
				connect ATTACHPOINT acidbreath1 HOTSPOT
				length 1.75
			}
		}
	}
}

//==============================================================================
//anim whirlwindAttack
//{
//	SetSelector
//	{
//		techLogic none/Bane of The Cobra Queen
//		set hotspot
//		{
//			version
//			{
//				Visual Special E Wadjet_deathA
//				//-- auto generated by the bang animation tool
//				//-- do not hand edit these values
//				tag Attack 0.51 true
//				tag GenericSound 0.62 true
//				tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
//				tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
//				//-- end auto generated section
//				connect hotspot eclipseSFX hotspot
//				connect launchPoint acidbreath2 hotspot
//				connect ATTACHPOINT lampadesblood HOTSPOT
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visual Special E Wadjet_deathA
//				//-- auto generated by the bang animation tool
//				//-- do not hand edit these values
//				tag Attack 0.51 true
//				tag GenericSound 0.62 true
//				tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
//				tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
//				//-- end auto generated section
//                replaceTexture special e wadjet/tg mu wadjet upgrade
//				connect hotspot eclipseSFX hotspot
//				connect launchPoint acidbreath2 hotspot
//				connect ATTACHPOINT lampadesblood HOTSPOT
//				connect ATTACHPOINT poison HOTSPOT
//			}
//		}
//	}
//}

//==============================================================================
anim whirlwindAttack
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
				length 1.75
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.34 false ArgusFeezeAttack checkVisible 
				tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
				//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT poisonspit HOTSPOT
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
				connect ATTACHPOINT acidbreath1 HOTSPOT
				length 1.75
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		techLogic none/Bane of The Cobra Queen
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_FlailA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_FlailA
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT poison HOTSPOT
			}
		}
	}
}